View all by pyrio
pyrio
Follow pyrio
Follow
Following pyrio
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
Ashenmere
←
Return to Ashenmere
Devlog
v1.38.7 — Performance Pass: smoother, cooler, quieter
May 25, 2026
by
pyrio
v1.38.7 — Performance Pass: smoother, cooler, quieter This one's under the hood — no new content , just making the game run a lot lighter, especially on weaker machines and laptops . Distance-base...
Continue reading
v1.38.4 — Set Sail: a whole ocean to explore
May 24, 2026
by
pyrio
The biggest update since the beta launched. The world grew a huge southern sea — and now you can sail it, fish it, and fight your way across it. A whole new ocean The map extends far south into a de...
Continue reading
v1.22.5 — Chunk lag fix + player telemetry
May 17, 2026
by
pyrio
v1.22.5 — Chunk lag fix + player telemetry Chunk-crossing lag The grass system's pre-baked scatter data wasn't being bundled with shipped builds, so the game was regenerating it from scratch on ever...
Continue reading
v1.22.0 — New Grass System & The End of Chunk-Crossing Lag
May 17, 2026
by
pyrio
v1.22.0 — New Grass System & The End of Chunk-Crossing Lag Grass System Rewrite We've tried three times before to make grass that doesn't look like a wall of noise and doesn't tank the framerate . E...
Continue reading
v1.20.6 — New Character Models & Combat Overhaul
March 30, 2026
by
pyrio
#update
V2 Character Models Every humanoid in the game has a new body. The old models were 6 cubes glued together — a box head, box torso, box limbs. The new V2 mesh is a proper 12-segment humanoid with cyl...
Continue reading
v1.12.14 — Bandit Camp Rebuilt From Scratch
March 28, 2026
by
pyrio
#update
Bandit Camp Overhaul The entire bandit camp POI has been redesigned. The old layout was a ring of identical fence posts around some flat boxes pretending to be tents. The new compound is a proper outp...
Continue reading
v1.11.1 — Faster Loading, Better Vegetation, Smoother Combat
March 27, 2026
by
pyrio
#update
v1.11.1 — Faster Loading, Better Vegetation, Smoother Combat The game no longer hangs on a blank screen when you launch it. Loading Screen Previously, launching the game showed a frozen window for...
Continue reading
v1.9.4 — Combat VFX & Server Polish
March 26, 2026
by
pyrio
#navmesh, #bugfix
v1.9.4 — Combat VFX & Server Polish Spell casters were attacking you invisibly. That's fixed now, plus some backend improvements. Spell Projectiles Dark Mages and Corrupted Sprites now fire visible...
Continue reading
v1.8.1 — The NavMesh Update
March 26, 2026
by
pyrio
v1.8.2 — The NavMesh Update The last patch fixed the basics — login, spawns, friends. This one rebuilds the brain of the server. Mobs are smarter, terrain is real, and a lot of "why am I undergrou...
Continue reading
v1.0.3 — Hotfix
March 25, 2026
by
pyrio
#hotfix
v1.0.3 — Hotfix Fixed a packaging issue where world data files were missing from the exported build, causing flat grey terrain with no water or biomes. The world should now load correctly...
Continue reading
v1.0.2 — Launch Patch
March 25, 2026
by
pyrio
#hotfix, #feature
v1.0.2 — Launch Patch Fixes Fixed login and register buttons not working in release builds Fixed characters spawning at world origin (0,0,0). Humans now spawn in Thornfield, Elves in Sylvanmere Fixe...
Continue reading
What's in Ashenmere right now (v0.108)
March 25, 2026
by
pyrio
Ashenmere is now available for download. Here's a rundown of what's in the game as of v0.108. Character Creation Pick from 3 races (Human, Elf, Goblin) and 3 classes (Warrior, Archer, Mage). Each clas...
Continue reading